Reef Shark
Pack Tactics grants advantage on melee attacks against a target within 5 feet of an ally; bite deals 2d4+2 piercing with +4 to hit. Blindsight 30 ft. allows hunting in darkness; Wa...
Reef Shark. Medium beast, unaligned.
Traits: Pack Tactics; Water Breathing
Medium beast · unaligned
AC 12 · HP 22 · Speed 5 ft., swim 30 ft., climb 2 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 14 | 15 | 13 | 1 | 10 | 4 |
| Mod | +2 | +2 | +1 | -5 | +0 | -3 |
| Save | +2 | +2 | +1 | -5 | +0 | -3 |
Skills Perception +2 · Senses blindsight 30 ft., passive Perception 12 · Challenge 1/2 (PB +2)
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. 7 (2d4 + 2) Piercing damage.