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Reef Shark

Pack Tactics grants advantage on melee attacks against a target within 5 feet of an ally; bite deals 2d4+2 piercing with +4 to hit. Blindsight 30 ft. allows hunting in darkness; Wa...

Reef Shark. Medium beast, unaligned.

Traits: Pack Tactics; Water Breathing

Medium beast · unaligned

AC 12 · HP 22 · Speed 5 ft., swim 30 ft., climb 2 ft. · Initiative +2

STRDEXCONINTWISCHA
Score1415131104
Mod+2+2+1-5+0-3
Save+2+2+1-5+0-3

Skills Perception +2 · Senses blindsight 30 ft., passive Perception 12 · Challenge 1/2 (PB +2)

Traits

Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. 7 (2d4 + 2) Piercing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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