/
Showing0entries
Sorted A-ZMonsters
Rakshasa
Fiendish Restoration revives the rakshasa in the Nine Hells if killed outside it; Greater Magic Resistance grants automatic saves vs. spells and blocks remote detection. Baleful Co...
CR 13
- AC
- 17
- STR
- 14
- DEX
- 17
- CON
- 18
- INT
- 13
- WIS
- 16
- CHA
- 20
Speed40 ft, swim 20 ft, climb 20 ft
Actions
- Baleful Command
- Cursed Touch +10 2d6+5 slashing reach 5 ft
- Multiattack
- Spellcasting
- Type
- Medium fiend
- CR
- 13
- AC
- 17
- STR
- 14
- DEX
- 17
- CON
- 18
- INT
- 13
- WIS
- 16
- CHA
- 20
- Alignment
- lawful evil
Special Abilities
Fiendish Restoration
If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Greater Magic Resistance
The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
Rakshasa. Medium fiend, lawful evil.
Languages: Common, Infernal
Traits: Fiendish Restoration; Greater Magic Resistance