Planetar
CR 16 celestial with AC 19 and 262 HP. Multiattack: three Radiant Sword strikes (reach 10 ft., +12 to hit, 2d6+7 slashing plus 4d8 radiant each) or Holy Burst twice (20-foot-radius...
Planetar. Large celestial, lawful good.
Languages: All; telepathy 120 ft.
Traits: Divine Awareness; Exalted Restoration; Magic Resistance
Large celestial · lawful good
AC 19 · HP 262 · Speed 40 ft., fly 120 ft., swim 20 ft., climb 20 ft., (hover) · Initiative +10
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 24 | 20 | 24 | 19 | 22 | 25 |
| Mod | +7 | +5 | +7 | +4 | +6 | +7 |
| Save | +12 | +5 | +12 | +4 | +11 | +12 |
Skills Perception +11 · Senses truesight 120 ft., passive Perception 21 · Challenge 16 (PB +5)
Resistances Radiant
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword. Melee Attack Roll: +12, reach 10 ft. 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): - **At Will:** Detect Evil and Good - **1/Day Each:** Commune, Control Weather, Dispel Evil and Good, Raise Dead