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Monsters

Pit Fiend

Multiattack delivers Bite (18d6+8 piercing, CON DC 21 for persistent 21 poison damage per turn), two Devilish Claw strikes (4d8+8 necrotic each), and Fiery Mace (4d6+8 force plus 6...

CR 20
AC
21
STR
26
DEX
14
CON
24
INT
22
WIS
18
CHA
24
Speed30 ft, fly 60 ft, swim 15 ft, climb 15 ft
Actions
  • Bite +14 3d6+8 piercing reach 10 ft
  • Devilish Claw +14 4d8+8 necrotic reach 10 ft
  • Fiery Mace +14 4d6+8 force reach 10 ft
  • Hellfire Spellcasting
  • Multiattack
Granted Features
Automatic:
Type
Large fiend
CR
20
AC
21
STR
26
DEX
14
CON
24
INT
22
WIS
18
CHA
24
Alignment
lawful evil

Special Abilities

  • Diabolical Restoration

    If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

  • Fear Aura

    The pit fiend emanates an aura in a 20-foot Emanation while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend's aura for 24 hours.

  • Legendary Resistance (4/Day)

    If the pit fiend fails a saving throw, it can choose to succeed instead.

  • Magic Resistance

    The pit fiend has Advantage on saving throws against spells and other magical effects.

Pit Fiend. Large fiend, lawful evil.

Languages: Infernal; telepathy 120 ft.

Traits: Diabolical Restoration; Fear Aura; Legendary Resistance (4/Day)