Pit Fiend
Multiattack delivers Bite (18d6+8 piercing, CON DC 21 for persistent 21 poison damage per turn), two Devilish Claw strikes (4d8+8 necrotic each), and Fiery Mace (4d6+8 force plus 6...
- AC
- 21
- STR
- 26
- DEX
- 14
- CON
- 24
- INT
- 22
- WIS
- 18
- CHA
- 24
- Bite +14 3d6+8 piercing reach 10 ft
- Devilish Claw +14 4d8+8 necrotic reach 10 ft
- Fiery Mace +14 4d6+8 force reach 10 ft
- Hellfire Spellcasting
- Multiattack
- Type
- Large fiend
- CR
- 20
- AC
- 21
- STR
- 26
- DEX
- 14
- CON
- 24
- INT
- 22
- WIS
- 18
- CHA
- 24
- Alignment
- lawful evil
Special Abilities
Diabolical Restoration
If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Fear Aura
The pit fiend emanates an aura in a 20-foot Emanation while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend's aura for 24 hours.
Legendary Resistance (4/Day)
If the pit fiend fails a saving throw, it can choose to succeed instead.
Magic Resistance
The pit fiend has Advantage on saving throws against spells and other magical effects.
Pit Fiend. Large fiend, lawful evil.
Languages: Infernal; telepathy 120 ft.
Traits: Diabolical Restoration; Fear Aura; Legendary Resistance (4/Day)