Otyugh
Aberrant scavenger using Multiattack (one Bite and two Tentacles at +6) to deal 2d8+3 piercing per strike, with tentacles imposing Grappled (escape DC 13) on Medium or smaller targ...
Otyugh. Large aberration, neutral.
Languages: Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)
Large aberration · neutral
AC 14 · HP 104 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +0
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 16 | 11 | 19 | 6 | 13 | 6 |
| Mod | +3 | +0 | +4 | -2 | +1 | -2 |
| Save | +3 | +0 | +7 | -2 | +1 | -2 |
Senses darkvision 120 ft., passive Perception 11 · Challenge 5 (PB +3)
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.
Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.
Tentacle. Melee Attack Roll: +6, reach 10 ft. 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.
Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.