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Monsters

Oni

CR 7 fiend with AC 17 and regeneration, dealing 1d12+4 slashing + 2d8 necrotic per Claw (reach 10 ft.) or 2d6+2 psychic via 60-foot Nightmare Ray; Multiattack allows two Claw/Ray s...

Oni. Large fiend, lawful evil.

Languages: Common, Giant

Traits: Regeneration

Large fiend · lawful evil

AC 17 · HP 119 · Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft., (hover) · Initiative +0

STRDEXCONINTWISCHA
Score191116141215
Mod+4+0+3+2+1+2
Save+4+3+6+2+4+5

Skills Arcana +5, Deception +8, Perception +4 · Senses darkvision 60 ft., passive Perception 14 · Challenge 7 (PB +3)

Resistances Cold

Traits

Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Claw. Melee Attack Roll: +7, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni's next turn.

Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): - **At Will:** - **1/Day Each:** Charm Person, Darkness, Gaseous Form, Sleep