Nightmare
Large fiend with 18 STR and AC 13; hooves deal 2d8+4 bludgeoning plus 3d6 fire damage (+6 to hit, 5 ft. reach). Confer Fire Resistance grants a rider resistance to fire. Ethereal S...
Nightmare. Large fiend, neutral evil.
Languages: Understands Abyssal, Common, And Infernal but can't speak
Traits: Confer Fire Resistance; Illumination
Large fiend · neutral evil
AC 13 · HP 68 · Speed 60 ft., fly 90 ft., swim 30 ft., climb 30 ft., (hover) · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 15 | 16 | 10 | 13 | 15 |
| Mod | +4 | +2 | +3 | +0 | +1 | +2 |
| Save | +4 | +2 | +3 | +0 | +1 | +2 |
Senses passive Perception 11 · Challenge 3 (PB +2)
Immunities Fire
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
Hooves. Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.