Night Hag
CR 5 fiend with Magic Resistance and Soul Bag trait; casts spellcasting ability INT (DC 14) at-will Detect Magic, Etherealness, Magic Missile; 2/day Phantasmal Killer and Plane Shi...
Night Hag. Medium fiend, neutral evil.
Languages: Abyssal, Common, Infernal, Primordial
Traits: Magic Resistance; Soul Bag
Medium fiend · neutral evil
AC 17 · HP 112 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +5
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 15 | 16 | 16 | 14 | 16 |
| Mod | +4 | +2 | +3 | +3 | +2 | +3 |
| Save | +4 | +2 | +3 | +3 | +2 | +3 |
Skills Deception +6, Insight +5, Perception +5, Stealth +5 · Senses darkvision 120 ft., passive Perception 15 · Challenge 5 (PB +3)
Resistances Cold, Fire
Traits
Magic Resistance. The hag has Advantage on saving throws against spells and other magical effects.
Soul Bag. The hag has a soul bag. While holding or carrying the bag, the hag can use its Nightmare Haunting action. The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag after 7 days.
Actions
Claw. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Slashing damage.
Multiattack. The hag makes two Claw attacks.
Nightmare Haunting. While on the Ethereal Plane, the hag casts Dream, using the same spellcasting ability as Spellcasting. Only the hag can serve as the spell's messenger, and the target must be a creature the hag can see on the Material Plane. The spell fails and is wasted if the target is under the effect of the Protection from Evil and Good spell or within a Magic Circle spell. If the target takes damage from the Dream spell, the target's Hit Point maximum decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the hag's soul bag, and the target can't be raised from the dead until its soul is released. - **At Will:** - **1/Day Each:** Dream, Protection from Evil and Good, Magic Circle
Spellcasting. The hag casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14): - **At Will:** Detect Magic, Etherealness, Magic Missile - **2/Day Each:** Phantasmal Killer, Plane Shift