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Night Hag

CR 5 fiend with Magic Resistance and Soul Bag trait; casts spellcasting ability INT (DC 14) at-will Detect Magic, Etherealness, Magic Missile; 2/day Phantasmal Killer and Plane Shi...

Granted Features
Automatic:
Medium fey with AC 17 and 82 HP; Amphibious and Mimicry traits enable aquatic ambush and voice imitation (DC 14 Insight to detect). Multiattack delivers two +6 Claw strikes (1d8+4 slashing, 1d6 poison each) at 5-foot reach. Spellcasting at-will includes Invisibility, Disguise Self, Ray of Sickness, and Minor Illusion (WIS save DC 12). Darkvision 60 ft. and climb 15 ft. support forest or water-based tactics.
Amphibious fey with 52 HP and AC 14 dealing +5 melee claw strikes (2d6+3 slashing). Vile Appearance forces Wisdom DC 11 save on creatures within 30 feet, imposing Frightened on failure for 1 turn; success grants 24-hour immunity. Death Glare (Wisdom DC 11, 30-foot range) instantly kills targets with ≤20 HP or deals 3d8 psychic damage. Illusory Appearance casts Disguise Self once per day using Constitution save DC 13 for 24 hours. Swim 40 ft. and darkvision 60 ft. enable aquatic ambush.

Night Hag. Medium fiend, neutral evil.

Languages: Abyssal, Common, Infernal, Primordial

Traits: Magic Resistance; Soul Bag

Medium fiend · neutral evil

AC 17 · HP 112 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +5

STRDEXCONINTWISCHA
Score181516161416
Mod+4+2+3+3+2+3
Save+4+2+3+3+2+3

Skills Deception +6, Insight +5, Perception +5, Stealth +5 · Senses darkvision 120 ft., passive Perception 15 · Challenge 5 (PB +3)

Resistances Cold, Fire

Traits

Magic Resistance. The hag has Advantage on saving throws against spells and other magical effects.

Soul Bag. The hag has a soul bag. While holding or carrying the bag, the hag can use its Nightmare Haunting action. The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag after 7 days.

Actions

Claw. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Slashing damage.

Multiattack. The hag makes two Claw attacks.

Nightmare Haunting. While on the Ethereal Plane, the hag casts Dream, using the same spellcasting ability as Spellcasting. Only the hag can serve as the spell's messenger, and the target must be a creature the hag can see on the Material Plane. The spell fails and is wasted if the target is under the effect of the Protection from Evil and Good spell or within a Magic Circle spell. If the target takes damage from the Dream spell, the target's Hit Point maximum decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the hag's soul bag, and the target can't be raised from the dead until its soul is released. - **At Will:** - **1/Day Each:** Dream, Protection from Evil and Good, Magic Circle

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14): - **At Will:** Detect Magic, Etherealness, Magic Missile - **2/Day Each:** Phantasmal Killer, Plane Shift