Showing0entries
Sorted A-Z
Monsters

Nalfeshnee

CR 13 large fiend with 184 HP, AC 18, and advantage on saving throws against spells via Magic Resistance. Makes three Rend attacks (reach 10 ft, +10 to hit, 2d10+5 slashing plus 2d...

CR 13
AC
18
STR
21
DEX
10
CON
22
INT
19
WIS
12
CHA
15
Speed20 ft, fly 30 ft, swim 10 ft, climb 10 ft
Actions
  • Multiattack
  • Rend +10 2d10+5 slashing reach 10 ft
  • Teleport
Granted Features
Automatic:
Type
Large fiend
CR
13
AC
18
STR
21
DEX
10
CON
22
INT
19
WIS
12
CHA
15
Alignment
chaotic evil

Special Abilities

  • Demonic Restoration

    If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

  • Magic Resistance

    The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Nalfeshnee. Large fiend, chaotic evil.

Languages: Abyssal; telepathy 120 ft.

Traits: Demonic Restoration; Magic Resistance