Nalfeshnee
CR 13 Large fiend with 184 HP and AC 18. Intelligence 19 and Charisma 15 support magic-casting threat and telepathic coordination across 120 feet. Demonic Restoration returns it to...
Nalfeshnee. Large fiend, chaotic evil.
Languages: Abyssal; telepathy 120 ft.
Traits: Demonic Restoration; Magic Resistance
Large fiend · chaotic evil
AC 18 · HP 184 · Speed 20 ft., fly 30 ft., swim 10 ft., climb 10 ft. · Initiative +5
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 21 | 10 | 22 | 19 | 12 | 15 |
| Mod | +5 | +0 | +6 | +4 | +1 | +2 |
| Save | +5 | +0 | +11 | +9 | +6 | +7 |
Senses truesight 120 ft., passive Perception 11 · Challenge 13 (PB +5)
Resistances Cold, Fire, Lightning · Immunities Poison · Condition Immunities Frightened, Poisoned
Traits
Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The nalfeshnee makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 10 ft. 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.
Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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