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Nalfeshnee
CR 13 large fiend with 184 HP, AC 18, and advantage on saving throws against spells via Magic Resistance. Makes three Rend attacks (reach 10 ft, +10 to hit, 2d10+5 slashing plus 2d...
CR 13
- AC
- 18
- STR
- 21
- DEX
- 10
- CON
- 22
- INT
- 19
- WIS
- 12
- CHA
- 15
Speed20 ft, fly 30 ft, swim 10 ft, climb 10 ft
Actions
- Multiattack
- Rend +10 2d10+5 slashing reach 10 ft
- Teleport
Granted Features
Automatic:
- Type
- Large fiend
- CR
- 13
- AC
- 18
- STR
- 21
- DEX
- 10
- CON
- 22
- INT
- 19
- WIS
- 12
- CHA
- 15
- Alignment
- chaotic evil
Special Abilities
Demonic Restoration
If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
The nalfeshnee has Advantage on saving throws against spells and other magical effects.
Nalfeshnee. Large fiend, chaotic evil.
Languages: Abyssal; telepathy 120 ft.
Traits: Demonic Restoration; Magic Resistance