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Mummy Lord

CR 15 undead caster with permanent curse and automatic death at 0 HP. Rotting Fist applies a curse that prevents healing, negates Long Rests, and reduces max HP by 3d6 every 24 hou...

Mummy Lord. Small undead, lawful evil.

Languages: Common plus three other languages

Traits: Legendary Resistance (3/Day, or 4/Day in Lair); Magic Resistance; Undead Restoration

Small undead · lawful evil

AC 17 · HP 187 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +10

STRDEXCONINTWISCHA
Score181017111916
Mod+4+0+3+0+4+3
Save+4+0+3+5+9+3

Skills History +5, Perception +9, Religion +5 · Senses truesight 60 ft., passive Perception 19 · Challenge 15 (PB +5)

Immunities Necrotic, Poison · Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the mummy fails a saving throw, it can choose to succeed instead.

Magic Resistance. The mummy has Advantage on saving throws against spells and other magical effects.

Undead Restoration. If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy's lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Actions

Channel Negative Energy. Ranged Attack Roll: +9, range 60 ft. 25 (6d6 + 4) Necrotic damage.

Dreadful Glare. Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6 + 4) Psychic damage, and the target has the Paralyzed condition until the end of the mummy's next turn.

Multiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +9, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Spellcasting. The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks): - **At Will:** Dispel Magic, Thaumaturgy - **1/Day Each:** Animate Dead, Harm, Insect Plague