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Monsters

Mummy Lord

CR 15 undead with Legendary Resistance (3/day, 4 in lair) and Magic Resistance grants advantage on magical saves. Rotting Fist curse reduces HP max 10 (3d6) per day and prevents he...

CR 15
AC
17
STR
18
DEX
10
CON
17
INT
11
WIS
19
CHA
16
Speed30 ft, swim 15 ft, climb 15 ft
Actions
  • Channel Negative Energy +9 6d6+4 necrotic 60 ft
  • Dreadful Glare
  • Multiattack
  • Rotting Fist +9 2d10+4 bludgeoning reach 5 ft
  • Spellcasting
Type
Small undead
CR
15
AC
17
STR
18
DEX
10
CON
17
INT
11
WIS
19
CHA
16
Alignment
lawful evil

Special Abilities

  • Legendary Resistance (3/Day, or 4/Day in Lair)

    If the mummy fails a saving throw, it can choose to succeed instead.

  • Magic Resistance

    The mummy has Advantage on saving throws against spells and other magical effects.

  • Undead Restoration

    If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy's lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Mummy Lord. Small undead, lawful evil.

Languages: Common plus three other languages

Traits: Legendary Resistance (3/Day, or 4/Day in Lair); Magic Resistance; Undead Restoration