Mummy Lord
CR 15 undead with Legendary Resistance (3/day, 4 in lair) and Magic Resistance grants advantage on magical saves. Rotting Fist curse reduces HP max 10 (3d6) per day and prevents he...
- AC
- 17
- STR
- 18
- DEX
- 10
- CON
- 17
- INT
- 11
- WIS
- 19
- CHA
- 16
- Channel Negative Energy +9 6d6+4 necrotic 60 ft
- Dreadful Glare
- Multiattack
- Rotting Fist +9 2d10+4 bludgeoning reach 5 ft
- Spellcasting
- Type
- Small undead
- CR
- 15
- AC
- 17
- STR
- 18
- DEX
- 10
- CON
- 17
- INT
- 11
- WIS
- 19
- CHA
- 16
- Alignment
- lawful evil
Special Abilities
Legendary Resistance (3/Day, or 4/Day in Lair)
If the mummy fails a saving throw, it can choose to succeed instead.
Magic Resistance
The mummy has Advantage on saving throws against spells and other magical effects.
Undead Restoration
If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy's lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.
Mummy Lord. Small undead, lawful evil.
Languages: Common plus three other languages
Traits: Legendary Resistance (3/Day, or 4/Day in Lair); Magic Resistance; Undead Restoration