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Monsters

Mummy

CR 3 undead with a punishing melee curse and fear action. Rotting Fist deals 8 bludgeoning + 10 necrotic damage at +5, then curses the target—they can't regain HP, their maximum de...

Mummy. Small undead, lawful evil.

Languages: Common plus two other languages

Small undead · lawful evil

AC 11 · HP 58 · Speed 20 ft., swim 10 ft., climb 10 ft. · Initiative -1

STRDEXCONINTWISCHA
Score1681561212
Mod+3-1+2-2+1+1
Save+3-1+2-2+3+1

Senses darkvision 60 ft., passive Perception 11 · Challenge 3 (PB +2)

Immunities Necrotic, Poison · Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Actions

Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.

Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +5, reach 5 ft. 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.