Minotaur Skeleton
CR 2 undead (45 HP, AC 12) with two melee attacks: Gore (+6, reach 5 ft., 2d6+4 piercing; deals an extra 2d8 piercing and knocks Prone on 20+ ft. charge against Large or smaller fo...
Minotaur Skeleton. Large undead, lawful evil.
Languages: Understands Abyssal but can't speak
Large undead · lawful evil
AC 12 · HP 45 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +0
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 11 | 15 | 6 | 8 | 5 |
| Mod | +4 | +0 | +2 | -2 | -1 | -3 |
| Save | +4 | +0 | +2 | -2 | -1 | -3 |
Senses darkvision 60 ft., passive Perception 9 · Challenge 2 (PB +2)
Immunities Poison · Condition Immunities Exhaustion, Poisoned
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage.