Minotaur of Baphomet
CR 3 Large abyssal monstrosity with two reach melee attacks: Abyssal Glaive at 10 feet deals 1d12+4 slashing plus 3d6 necrotic, and Gore at 5 feet deals 4d6+4 piercing with a charg...
Minotaur of Baphomet. Large monstrosity, chaotic evil.
Languages: Abyssal
Large monstrosity · chaotic evil
AC 14 · HP 85 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +0
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 11 | 16 | 6 | 16 | 9 |
| Mod | +4 | +0 | +3 | -2 | +3 | -1 |
| Save | +4 | +0 | +3 | -2 | +3 | -1 |
Skills Perception +7, Survival +7 · Senses darkvision 60 ft., passive Perception 17 · Challenge 3 (PB +2)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore. Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Narrative Nexus is not affiliated with or endorsed by Wizards of the Coast.