Minotaur of Baphomet
CR 3 Large abyssal monstrosity with two reach melee attacks: Abyssal Glaive at 10 feet deals 1d12+4 slashing plus 3d6 necrotic, and Gore at 5 feet deals 4d6+4 piercing with a charg...
Minotaur of Baphomet. Large monstrosity, chaotic evil.
Languages: Abyssal
Large monstrosity · chaotic evil
AC 14 · HP 85 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +0
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 11 | 16 | 6 | 16 | 9 |
| Mod | +4 | +0 | +3 | -2 | +3 | -1 |
| Save | +4 | +0 | +3 | -2 | +3 | -1 |
Skills Perception +7, Survival +7 · Senses darkvision 60 ft., passive Perception 17 · Challenge 3 (PB +2)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore. Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.