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Merrow
STR 18 with +6 attack bonus enables three melee options: Bite (1d4+4 piercing, Poisoned condition), Claw (2d4+4 slashing), or Harpoon (2d6+4 piercing, 20/60 ft. range, pulls Large-...
CR 2
- AC
- 13
- STR
- 18
- DEX
- 15
- CON
- 15
- INT
- 8
- WIS
- 10
- CHA
- 9
Speed10 ft, swim 40 ft, climb 5 ft
Actions
- Bite +6 1d4+4 piercing reach 5 ft
- Claw +6 2d4+4 slashing reach 5 ft
- Harpoon +6 2d6+4 piercing 20 ft reach 5 ft
- Multiattack
- Type
- Large monstrosity
- CR
- 2
- AC
- 13
- STR
- 18
- DEX
- 15
- CON
- 15
- INT
- 8
- WIS
- 10
- CHA
- 9
- Alignment
- chaotic evil
Special Abilities
Amphibious
The merrow can breathe air and water.
Merrow. Large monstrosity, chaotic evil.
Languages: Abyssal, Primordial (Aquan)
Traits: Amphibious