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Monsters

Merrow

STR 18 with +6 attack bonus enables three melee options: Bite (1d4+4 piercing, Poisoned condition), Claw (2d4+4 slashing), or Harpoon (2d6+4 piercing, 20/60 ft. range, pulls Large-...

CR 2
AC
13
STR
18
DEX
15
CON
15
INT
8
WIS
10
CHA
9
Speed10 ft, swim 40 ft, climb 5 ft
Actions
  • Bite +6 1d4+4 piercing reach 5 ft
  • Claw +6 2d4+4 slashing reach 5 ft
  • Harpoon +6 2d6+4 piercing 20 ft reach 5 ft
  • Multiattack
Type
Large monstrosity
CR
2
AC
13
STR
18
DEX
15
CON
15
INT
8
WIS
10
CHA
9
Alignment
chaotic evil

Special Abilities

  • Amphibious

    The merrow can breathe air and water.

Merrow. Large monstrosity, chaotic evil.

Languages: Abyssal, Primordial (Aquan)

Traits: Amphibious