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Merfolk Skirmisher
Melee or ranged spear attack (+2) dealing 1d6 piercing plus 1d4 cold damage, with a magical returning throw and a 10-foot speed reduction on hit until end of next turn. Amphibious...
CR 1/8
- AC
- 11
- STR
- 10
- DEX
- 13
- CON
- 12
- INT
- 11
- WIS
- 14
- CHA
- 12
Speed10 ft, swim 40 ft, climb 5 ft
Actions
- Ocean Spear +2 1d6 piercing 20 ft reach 5 ft
- Type
- Medium elemental
- CR
- 1/8
- AC
- 11
- STR
- 10
- DEX
- 13
- CON
- 12
- INT
- 11
- WIS
- 14
- CHA
- 12
- Alignment
- neutral
Special Abilities
Amphibious
The merfolk can breathe air and water.
Merfolk Skirmisher. Medium elemental, neutral.
Languages: Common, Primordial (Aquan)
Traits: Amphibious