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Monsters

Merfolk Skirmisher

Melee or ranged spear attack (+2) dealing 1d6 piercing plus 1d4 cold damage, with a magical returning throw and a 10-foot speed reduction on hit until end of next turn. Amphibious...

CR 1/8
AC
11
STR
10
DEX
13
CON
12
INT
11
WIS
14
CHA
12
Speed10 ft, swim 40 ft, climb 5 ft
Actions
  • Ocean Spear +2 1d6 piercing 20 ft reach 5 ft
Type
Medium elemental
CR
1/8
AC
11
STR
10
DEX
13
CON
12
INT
11
WIS
14
CHA
12
Alignment
neutral

Special Abilities

  • Amphibious

    The merfolk can breathe air and water.

Merfolk Skirmisher. Medium elemental, neutral.

Languages: Common, Primordial (Aquan)

Traits: Amphibious