Merfolk Skirmisher
Ocean Spear attack (+2 melee or ranged, 5 ft. reach or 20/60 ft. range) deals 1d6 piercing plus 1d4 cold damage and reduces the target's Speed by 10 feet until end of next turn; sp...
Merfolk Skirmisher. Medium elemental, neutral.
Languages: Common, Primordial (Aquan)
Traits: Amphibious
Medium elemental · neutral
AC 11 · HP 11 · Speed 10 ft., swim 40 ft., climb 5 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 10 | 13 | 12 | 11 | 14 | 12 |
| Mod | +0 | +1 | +1 | +0 | +2 | +1 |
| Save | +0 | +1 | +1 | +0 | +2 | +1 |
Senses passive Perception 12 · Challenge 1/8 (PB +2)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.