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Marilith
Six-weapon Multiattack (six Pact Blade strikes at +10 reach, 1d10+5 slashing plus 2d6 necrotic each) plus Constrict (DC 17 STR save, 2d10+4 bludgeoning, Grappled and Restrained). M...
CR 16
- AC
- 16
- STR
- 18
- DEX
- 20
- CON
- 20
- INT
- 18
- WIS
- 16
- CHA
- 20
Speed40 ft, swim 20 ft, climb 40 ft
Actions
- Constrict
- Multiattack
- Pact Blade +10 1d10+5 slashing reach 5 ft
Granted Features
Automatic:
- Type
- Large fiend
- CR
- 16
- AC
- 16
- STR
- 18
- DEX
- 20
- CON
- 20
- INT
- 18
- WIS
- 16
- CHA
- 20
- Alignment
- chaotic evil
Special Abilities
Demonic Restoration
If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
The marilith has Advantage on saving throws against spells and other magical effects.
Reactive
The marilith can take one Reaction on every turn of combat.
Marilith. Large fiend, chaotic evil.
Languages: Abyssal; telepathy 120 ft.
Traits: Demonic Restoration; Magic Resistance; Reactive