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Monsters

Marilith

Six-weapon Multiattack (six Pact Blade strikes at +10 reach, 1d10+5 slashing plus 2d6 necrotic each) plus Constrict (DC 17 STR save, 2d10+4 bludgeoning, Grappled and Restrained). M...

CR 16
AC
16
STR
18
DEX
20
CON
20
INT
18
WIS
16
CHA
20
Speed40 ft, swim 20 ft, climb 40 ft
Actions
  • Constrict
  • Multiattack
  • Pact Blade +10 1d10+5 slashing reach 5 ft
Granted Features
Automatic:
Type
Large fiend
CR
16
AC
16
STR
18
DEX
20
CON
20
INT
18
WIS
16
CHA
20
Alignment
chaotic evil

Special Abilities

  • Demonic Restoration

    If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

  • Magic Resistance

    The marilith has Advantage on saving throws against spells and other magical effects.

  • Reactive

    The marilith can take one Reaction on every turn of combat.

Marilith. Large fiend, chaotic evil.

Languages: Abyssal; telepathy 120 ft.

Traits: Demonic Restoration; Magic Resistance; Reactive