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Mammoth
Gore deals 2d10+7 piercing (reach 10 ft., +10 to hit) with a Multiattack enabling two strikes per turn. Gore forces Prone on Huge or smaller targets when the mammoth charged 20+ fe...
Mammoth. Huge beast, unaligned.
Huge beast · unaligned
AC 13 · HP 126 · Speed 50 ft., swim 25 ft., climb 25 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 24 | 9 | 21 | 3 | 11 | 6 |
| Mod | +7 | -1 | +5 | -4 | +0 | -2 |
| Save | +10 | -1 | +8 | -4 | +0 | -2 |
Senses passive Perception 10 · Challenge 6 (PB +3)
Actions
Gore. Melee Attack Roll: +10, reach 10 ft. 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Multiattack. The mammoth makes two Gore attacks.