Lion
Large predator with 22 HP and AC 12, dealing 1d8+3 slashing on each of two Rend attacks or replacing one with a WIS save (DC 11) Roar that inflicts Frightened until the start of th...
Lion. Large beast, unaligned.
Traits: Pack Tactics; Running Leap
Large beast · unaligned
AC 12 · HP 22 · Speed 50 ft., swim 25 ft., climb 25 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 17 | 15 | 11 | 3 | 12 | 8 |
| Mod | +3 | +2 | +0 | -4 | +1 | -1 |
| Save | +3 | +2 | +0 | -4 | +1 | -1 |
Skills Perception +3, Stealth +4 · Senses darkvision 60 ft., passive Perception 13 · Challenge 1 (PB +2)
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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