Lion
Large predator with 22 HP and AC 12, dealing 1d8+3 slashing on each of two Rend attacks or replacing one with a WIS save (DC 11) Roar that inflicts Frightened until the start of th...
Lion. Large beast, unaligned.
Traits: Pack Tactics; Running Leap
Large beast · unaligned
AC 12 · HP 22 · Speed 50 ft., swim 25 ft., climb 25 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 17 | 15 | 11 | 3 | 12 | 8 |
| Mod | +3 | +2 | +0 | -4 | +1 | -1 |
| Save | +3 | +2 | +0 | -4 | +1 | -1 |
Skills Perception +3, Stealth +4 · Senses darkvision 60 ft., passive Perception 13 · Challenge 1 (PB +2)
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.