Showing0entries
Sorted A-Z
Monsters

Lich

CR 21 undead with truesight 120 ft. and INT 21. Multiattack combines Eldritch Burst (4d12+5 force at melee or 120 ft range) and Paralyzing Touch (3d6+5 cold, paralyzed until next t...

CR 21
AC
20
STR
11
DEX
16
CON
16
INT
21
WIS
14
CHA
16
Speed30 ft, swim 15 ft, climb 15 ft
Actions
  • Eldritch Burst +12 4d12+5 force 120 ft reach 5 ft
  • Multiattack
  • Paralyzing Touch +12 3d6+5 cold reach 5 ft
  • Spellcasting
Type
Medium undead
CR
21
AC
20
STR
11
DEX
16
CON
16
INT
21
WIS
14
CHA
16
Alignment
neutral evil

Special Abilities

  • Legendary Resistance (4/Day, or 5/Day in Lair)

    If the lich fails a saving throw, it can choose to succeed instead.

  • Spirit Jar

    If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.

Lich. Medium undead, neutral evil.

Languages: All

Traits: Legendary Resistance (4/Day, or 5/Day in Lair); Spirit Jar