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Lich
CR 21 undead with truesight 120 ft. and INT 21. Multiattack combines Eldritch Burst (4d12+5 force at melee or 120 ft range) and Paralyzing Touch (3d6+5 cold, paralyzed until next t...
CR 21
- AC
- 20
- STR
- 11
- DEX
- 16
- CON
- 16
- INT
- 21
- WIS
- 14
- CHA
- 16
Speed30 ft, swim 15 ft, climb 15 ft
Actions
- Eldritch Burst +12 4d12+5 force 120 ft reach 5 ft
- Multiattack
- Paralyzing Touch +12 3d6+5 cold reach 5 ft
- Spellcasting
- Type
- Medium undead
- CR
- 21
- AC
- 20
- STR
- 11
- DEX
- 16
- CON
- 16
- INT
- 21
- WIS
- 14
- CHA
- 16
- Alignment
- neutral evil
Special Abilities
Legendary Resistance (4/Day, or 5/Day in Lair)
If the lich fails a saving throw, it can choose to succeed instead.
Spirit Jar
If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.
Lich. Medium undead, neutral evil.
Languages: All
Traits: Legendary Resistance (4/Day, or 5/Day in Lair); Spirit Jar