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Lamia

CR 4 Large fiend with mixed damage claw attacks and psychic-damage curse touch. Multiattack alternates between two Claws (+5 to hit, 1d8+3 slashing plus 2d6 psychic) and Corrupting...

Lamia. Large fiend, chaotic evil.

Languages: Abyssal, Common

Large fiend · chaotic evil

AC 13 · HP 97 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +1

STRDEXCONINTWISCHA
Score161315141516
Mod+3+1+2+2+2+3
Save+3+1+2+2+2+3

Skills Deception +7, Insight +4, Stealth +5 · Senses darkvision 60 ft., passive Perception 12 · Challenge 4 (PB +2)

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): - **At Will:** Disguise Self, Minor Illusion - **1/Day Each:** Geas, Major Image, Scrying