Lamia
CR 4 Large fiend with mixed damage claw attacks and psychic-damage curse touch. Multiattack alternates between two Claws (+5 to hit, 1d8+3 slashing plus 2d6 psychic) and Corrupting...
Lamia. Large fiend, chaotic evil.
Languages: Abyssal, Common
Large fiend · chaotic evil
AC 13 · HP 97 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 16 | 13 | 15 | 14 | 15 | 16 |
| Mod | +3 | +1 | +2 | +2 | +2 | +3 |
| Save | +3 | +1 | +2 | +2 | +2 | +3 |
Skills Deception +7, Insight +4, Stealth +5 · Senses darkvision 60 ft., passive Perception 12 · Challenge 4 (PB +2)
Actions
Claw. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): - **At Will:** Disguise Self, Minor Illusion - **1/Day Each:** Geas, Major Image, Scrying