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Iron Golem

CR 16 construct with AC 20 and 252 HP. Multiattack deals 3d8+7 slashing plus 3d6 fire via 10-foot reach Bladed Arm, or 8d8 fire at 120 feet via Fiery Bolt. Poison Breath exhales a...

Iron Golem. Large construct, unaligned.

Languages: Understands Common plus two other languages but can't speak

Traits: Fire Absorption; Immutable Form; Magic Resistance

Large construct · unaligned

AC 20 · HP 252 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +9

STRDEXCONINTWISCHA
Score249203111
Mod+7-1+5-4+0-5
Save+7-1+5-4+0-5

Senses darkvision 120 ft., passive Perception 10 · Challenge 16 (PB +5)

Immunities Fire, Poison, Psychic · Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Bladed Arm. Melee Attack Roll: +12, reach 10 ft. 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. 36 (8d8) Fire damage.

Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Poison Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.