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Invisible Stalker

Invisible by nature (Invisibility trait), this CR 6 air elemental leverages +10 Stealth and passive Perception 18 to ambush foes. Multiattack deals 2d6+4 force via Wind Swipe three...

Invisible Stalker. Large elemental, neutral.

Languages: Common, Primordial (Auran)

Traits: Air Form; Invisibility

Large elemental · neutral

AC 14 · HP 97 · Speed 50 ft., fly 50 ft., swim 25 ft., climb 25 ft., (hover) · Initiative +7

STRDEXCONINTWISCHA
Score161914101511
Mod+3+4+2+0+2+0
Save+3+4+2+0+2+0

Skills Perception +8, Stealth +10 · Senses darkvision 60 ft., passive Perception 18 · Challenge 6 (PB +3)

Immunities Poison · Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Force damage.