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Ice Mephit

CR 1/2 small elemental with low HP (21) vulnerable to fire and physical damage. Claw strike deals 1d4+1 slashing plus 1d4 cold; Fog Cloud is at-will; Frost Breath (CON DC 10) targe...

Ice Mephit. Small elemental, neutral evil.

Languages: Primordial (Aquan, Auran)

Traits: Death Burst

Small elemental · neutral evil

AC 11 · HP 21 · Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft. · Initiative +1

STRDEXCONINTWISCHA
Score7131091112
Mod-2+1+0-1+0+1
Save-2+1+0-1+0+1

Skills Perception +2, Stealth +3 · Senses darkvision 60 ft., passive Perception 12 · Challenge 1/2 (PB +2)

Immunities Cold, Poison · Condition Immunities Exhaustion, Poisoned

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud. The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** - **1/Day Each:** Fog Cloud

Frost Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.