Ice Mephit
CR 1/2 small elemental with low HP (21) vulnerable to fire and physical damage. Claw strike deals 1d4+1 slashing plus 1d4 cold; Fog Cloud is at-will; Frost Breath (CON DC 10) targe...
Ice Mephit. Small elemental, neutral evil.
Languages: Primordial (Aquan, Auran)
Traits: Death Burst
Small elemental · neutral evil
AC 11 · HP 21 · Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 7 | 13 | 10 | 9 | 11 | 12 |
| Mod | -2 | +1 | +0 | -1 | +0 | +1 |
| Save | -2 | +1 | +0 | -1 | +0 | +1 |
Skills Perception +2, Stealth +3 · Senses darkvision 60 ft., passive Perception 12 · Challenge 1/2 (PB +2)
Immunities Cold, Poison · Condition Immunities Exhaustion, Poisoned
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud. The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** - **1/Day Each:** Fog Cloud
Frost Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.