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Ice Devil
Ice spear attack paralyzes on hit with 2d8+5 piercing plus 3d6 cold, preventing Bonus Actions and Reactions while reducing Speed by 10 feet until end of its next turn. Multiattack...
CR 14
- AC
- 18
- STR
- 21
- DEX
- 14
- CON
- 18
- INT
- 18
- WIS
- 15
- CHA
- 18
Speed40 ft, swim 20 ft, climb 20 ft
Actions
- Ice Spear +10 2d8+5 piercing 30 ft reach 5 ft
- Ice Wall
- Multiattack
- Tail +10 3d6+5 bludgeoning reach 10 ft
- Type
- Large fiend
- CR
- 14
- AC
- 18
- STR
- 21
- DEX
- 14
- CON
- 18
- INT
- 18
- WIS
- 15
- CHA
- 18
- Alignment
- lawful evil
Special Abilities
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Ice Devil. Large fiend, lawful evil.
Languages: Infernal; telepathy 120 ft.
Traits: Diabolical Restoration; Magic Resistance