Horned Devil
Lawful evil fiend with AC 18, 199 HP, and STR 22 for melee dominance at CR 11. Magic Resistance grants advantage on saves against spells and magical effects; Diabolical Restoration...
Horned Devil. Large fiend, lawful evil.
Languages: Infernal; telepathy 120 ft.
Traits: Diabolical Restoration; Magic Resistance
Large fiend · lawful evil
AC 18 · HP 199 · Speed 30 ft., fly 60 ft., swim 15 ft., climb 15 ft. · Initiative +7
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 22 | 17 | 21 | 12 | 16 | 18 |
| Mod | +6 | +3 | +5 | +1 | +3 | +4 |
| Save | +10 | +7 | +5 | +1 | +7 | +8 |
Senses darkvision 150 ft., passive Perception 13 · Challenge 11 (PB +4)
Immunities Fire, Poison · Condition Immunities Poisoned
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Hurl Flame. Ranged Attack Roll: +8, range 150 ft. 26 (5d8 + 4) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.
Infernal Tail. Dexterity Saving Throw: DC 17, one creature the devil can see within 10 feet. Failure: 10 (1d8 + 6) Necrotic damage, and the target receives an infernal wound if it doesn't have one. While wounded, the target loses 10 (3d6) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check.
Multiattack. The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.
Searing Fork. Melee Attack Roll: +10, reach 10 ft. 15 (2d8 + 6) Piercing damage plus 9 (2d8) Fire damage.