Homunculus
CR 0 tiny construct with 4 HP, AC 13, and poor melee output (bite +4 for 1 piercing). Telepathic Bond lets it communicate with its master across the same plane. Bite inflicts poiso...
Homunculus. Small construct, neutral.
Languages: Understands Common plus one other language but can't speak
Traits: Telepathic Bond
Small construct · neutral
AC 13 · HP 4 · Speed 20 ft., fly 40 ft., swim 10 ft., climb 10 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 4 | 15 | 14 | 10 | 10 | 7 |
| Mod | -3 | +2 | +2 | +0 | +0 | -2 |
| Save | -3 | +2 | +2 | +0 | +2 | +0 |
Senses darkvision 60 ft., passive Perception 10 · Challenge 0 (PB +2)
Immunities Poison · Condition Immunities Charmed, Poisoned
Traits
Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.