Hobgoblin Warrior
Pack Tactics grants Advantage on attack rolls when an ally is within 5 feet and not Incapacitated, paired with 18 AC and dual melee/ranged striking. Longbow inflicts 1d8+1 piercing...
Hobgoblin Warrior. Medium fey, lawful evil.
Languages: Common, Goblin
Traits: Pack Tactics
Medium fey · lawful evil
AC 18 · HP 11 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +3
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 13 | 12 | 12 | 10 | 10 | 9 |
| Mod | +1 | +1 | +1 | +0 | +0 | -1 |
| Save | +1 | +1 | +1 | +0 | +0 | -1 |
Senses darkvision 60 ft., passive Perception 10 · Challenge 1/2 (PB +2)
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Longbow. Ranged Attack Roll: +3, range 150/600 ft. 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.
Longsword. Melee Attack Roll: +3, reach 5 ft. 12 (2d10 + 1) Slashing damage.