Hobgoblin Captain
CR 3 lawful evil fey with Aura of Authority granting Advantage on attack rolls and saves to itself and allies within 10 feet (unless Incapacitated). Multiattack allows two strikes...
Hobgoblin Captain. Medium fey, lawful evil.
Languages: Common, Goblin
Traits: Aura of Authority
Medium fey · lawful evil
AC 17 · HP 58 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +4
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 15 | 14 | 14 | 12 | 10 | 13 |
| Mod | +2 | +2 | +2 | +1 | +0 | +1 |
| Save | +2 | +2 | +2 | +1 | +0 | +1 |
Senses darkvision 60 ft., passive Perception 10 · Challenge 3 (PB +2)
Traits
Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn't have the Incapacitated condition.
Actions
Greatsword. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Slashing damage plus 3 (1d6) Poison damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.
Multiattack. The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.