Hill Giant
Multiattack delivers two strikes using Tree Club (3d8+5 bludgeoning, 10 ft. reach, knocks Large/smaller foes prone) or Trash Lob (2d10+5 bludgeoning, 60/240 ft. range, applies Pois...
Hill Giant. Huge giant, chaotic evil.
Languages: Giant
Huge giant · chaotic evil
AC 13 · HP 105 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 21 | 8 | 19 | 5 | 9 | 6 |
| Mod | +5 | -1 | +4 | -3 | -1 | -2 |
| Save | +5 | -1 | +4 | -3 | -1 | -2 |
Skills Perception +2 · Senses passive Perception 12 · Challenge 5 (PB +3)
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Tree Club. Melee Attack Roll: +8, reach 10 ft. 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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