Hell Hound
Fiendish hunter with 58 HP and AC 15, equipped with Pack Tactics (advantage on attacks when ally within 5 feet). Multiattack allows two Bites dealing 1d8+3 piercing plus 1d6 fire e...
Hell Hound. Medium fiend, lawful evil.
Languages: Understands Infernal but can't speak
Traits: Pack Tactics
Medium fiend · lawful evil
AC 15 · HP 58 · Speed 50 ft., swim 25 ft., climb 25 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 17 | 12 | 14 | 6 | 13 | 6 |
| Mod | +3 | +1 | +2 | -2 | +1 | -2 |
| Save | +3 | +1 | +2 | -2 | +1 | -2 |
Skills Perception +5 · Senses darkvision 60 ft., passive Perception 15 · Challenge 3 (PB +2)
Immunities Fire
Traits
Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
Fire Breath. Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.
Multiattack. The hound makes two Bite attacks.