Green Hag
Multiattack with +6 claw strikes dealing 1d8+4 slashing plus 1d6 poison damage, plus spellcasting (WIS save DC 12) granting at-will Invisibility, Disguise Self, and Ray of Sickness...
Green Hag. Medium fey, neutral evil.
Languages: Common, Elvish, Sylvan
Traits: Amphibious; Mimicry
Medium fey · neutral evil
AC 17 · HP 82 · Speed 30 ft., swim 30 ft., climb 15 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 12 | 16 | 13 | 14 | 14 |
| Mod | +4 | +1 | +3 | +1 | +2 | +2 |
| Save | +4 | +1 | +3 | +1 | +2 | +2 |
Skills Arcana +5, Deception +4, Perception +4, Stealth +3 · Senses darkvision 60 ft., passive Perception 14 · Challenge 3 (PB +2)
Traits
Amphibious. The hag can breathe air and water.
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Actions
Claw. Melee Attack Roll: +6, reach 5 ft. 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.
Multiattack. The hag makes two Claw attacks.
Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): - **At Will:** Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness