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Green Hag

Multiattack with +6 claw strikes dealing 1d8+4 slashing plus 1d6 poison damage, plus spellcasting (WIS save DC 12) granting at-will Invisibility, Disguise Self, and Ray of Sickness...

Granted Features
Automatic:
Amphibious fey with 52 HP and AC 14 dealing +5 melee claw strikes (2d6+3 slashing). Vile Appearance forces Wisdom DC 11 save on creatures within 30 feet, imposing Frightened on failure for 1 turn; success grants 24-hour immunity. Death Glare (Wisdom DC 11, 30-foot range) instantly kills targets with ≤20 HP or deals 3d8 psychic damage. Illusory Appearance casts Disguise Self once per day using Constitution save DC 13 for 24 hours. Swim 40 ft. and darkvision 60 ft. enable aquatic ambush.
CR 5 fiend with Magic Resistance and Soul Bag trait. Dual-claw melee strikes at +7 for 2d8+4 slashing; Nightmare Haunting casts Dream on sleeping creatures from the Ethereal Plane, reducing max HP equal to damage dealt and trapping killed targets' souls to prevent resurrection. Spellcasting (INT save DC 14) grants at-will Detect Magic, Etherealness, and Magic Missile; 2/day Phantasmal Killer and Plane Shift. Nightmare Haunting fails against Protection from Evil and Good or Magic Circle.

Green Hag. Medium fey, neutral evil.

Languages: Common, Elvish, Sylvan

Traits: Amphibious; Mimicry

Medium fey · neutral evil

AC 17 · HP 82 · Speed 30 ft., swim 30 ft., climb 15 ft. · Initiative +1

STRDEXCONINTWISCHA
Score181216131414
Mod+4+1+3+1+2+2
Save+4+1+3+1+2+2

Skills Arcana +5, Deception +4, Perception +4, Stealth +3 · Senses darkvision 60 ft., passive Perception 14 · Challenge 3 (PB +2)

Traits

Amphibious. The hag can breathe air and water.

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Claw. Melee Attack Roll: +6, reach 5 ft. 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Multiattack. The hag makes two Claw attacks.

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): - **At Will:** Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness