Goblin Boss
CR 1 fey leader with 21 HP and AC 17 using Multiattack to make two melee (1d6+2 slashing) or ranged (1d6+2 piercing) strikes at +4. Bonus damage (1d4) applies when attacks roll wit...
Goblin Boss. Small fey, chaotic neutral.
Languages: Common, Goblin
Small fey · chaotic neutral
AC 17 · HP 21 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 10 | 15 | 10 | 10 | 8 | 10 |
| Mod | +0 | +2 | +0 | +0 | -1 | +0 |
| Save | +0 | +2 | +0 | +0 | -1 | +0 |
Skills Stealth +6 · Senses darkvision 60 ft., passive Perception 9 · Challenge 1 (PB +2)
Actions
Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.