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Goblin Boss

CR 1 fey leader with 21 HP and AC 17 using Multiattack to make two melee (1d6+2 slashing) or ranged (1d6+2 piercing) strikes at +4. Bonus damage (1d4) applies when attacks roll wit...

Goblin Boss. Small fey, chaotic neutral.

Languages: Common, Goblin

Small fey · chaotic neutral

AC 17 · HP 21 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +2

STRDEXCONINTWISCHA
Score10151010810
Mod+0+2+0+0-1+0
Save+0+2+0+0-1+0

Skills Stealth +6 · Senses darkvision 60 ft., passive Perception 9 · Challenge 1 (PB +2)

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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