Glabrezu
CR 9 Large fiend with 189 HP, AC 17, and high mental stats (INT 19, CHA 16). Magic Resistance grants advantage on spell saves; Demonic Restoration revives it in the Abyss if killed...
Glabrezu. Large fiend, chaotic evil.
Languages: Abyssal; telepathy 120 ft.
Traits: Demonic Restoration; Magic Resistance
Large fiend · chaotic evil
AC 17 · HP 189 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +6
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 20 | 15 | 21 | 19 | 17 | 16 |
| Mod | +5 | +2 | +5 | +4 | +3 | +3 |
| Save | +9 | +2 | +9 | +4 | +7 | +7 |
Skills Deception +7, Perception +7 · Senses truesight 120 ft., passive Perception 17 · Challenge 9 (PB +4)
Resistances Cold, Fire, Lightning · Immunities Poison · Condition Immunities Poisoned
Traits
Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.
Pincer. Melee Attack Roll: +9, reach 10 ft. 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.
Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): - **At Will:** Darkness, Detect Magic, Dispel Magic - **1/Day Each:** Confusion, Fly, Power Word Stun