Gibbering Mouther
CR 2 aberration with AC 9 and 52 HP. Melee Bite deals 2d6 piercing, knocks Medium or smaller targets prone, and absorbs them outright at 0 HP. Gibbering trait causes constant babbl...
Gibbering Mouther. Medium aberration, chaotic neutral.
Traits: Aberrant Ground; Gibbering
Medium aberration · chaotic neutral
AC 9 · HP 52 · Speed 20 ft., swim 20 ft., climb 10 ft. · Initiative -1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 10 | 8 | 16 | 3 | 10 | 6 |
| Mod | +0 | -1 | +3 | -4 | +0 | -2 |
| Save | +0 | -1 | +3 | -4 | +0 | -2 |
Senses darkvision 60 ft., passive Perception 10 · Challenge 2 (PB +2)
Traits
Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
Gibbering. The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: - 1-4: The target does nothing. - 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction. - 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
Blinding Spittle. Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther's next turn.