Giant Vulture
CR 1 flying scavenger with Pack Tactics, gaining advantage when an ally stands within 5 feet of its target. Gouge melee strike (reach 5 ft., +4 attack) deals 2d6+2 piercing damage...
Giant Vulture. Large monstrosity, neutral evil.
Languages: Understands Common but can't speak
Traits: Pack Tactics
Large monstrosity · neutral evil
AC 10 · HP 25 · Speed 10 ft., fly 60 ft., swim 5 ft., climb 5 ft. · Initiative +0
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 15 | 10 | 16 | 6 | 12 | 7 |
| Mod | +2 | +0 | +3 | -2 | +1 | -2 |
| Save | +2 | +0 | +3 | -2 | +1 | -2 |
Skills Perception +3 · Senses darkvision 60 ft., passive Perception 13 · Challenge 1 (PB +2)
Resistances Necrotic
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.