Giant Vulture
CR 1 flying scavenger with Pack Tactics, gaining advantage when an ally stands within 5 feet of its target. Gouge melee strike (reach 5 ft., +4 attack) deals 2d6+2 piercing damage...
Giant Vulture. Large monstrosity, neutral evil.
Languages: Understands Common but can't speak
Traits: Pack Tactics
Large monstrosity · neutral evil
AC 10 · HP 25 · Speed 10 ft., fly 60 ft., swim 5 ft., climb 5 ft. · Initiative +0
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 15 | 10 | 16 | 6 | 12 | 7 |
| Mod | +2 | +0 | +3 | -2 | +1 | -2 |
| Save | +2 | +0 | +3 | -2 | +1 | -2 |
Skills Perception +3 · Senses darkvision 60 ft., passive Perception 13 · Challenge 1 (PB +2)
Resistances Necrotic
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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