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Giant Seahorse
Ram attack with +4 bonus deals 2d6+2 bludgeoning (9 average), or 2d8+2 (11 average) if moved 20+ feet straight toward target before hitting. Water Breathing limits it to underwater...
Giant Seahorse. Large beast, unaligned.
Traits: Water Breathing
Large beast · unaligned
AC 14 · HP 16 · Speed 5 ft., swim 40 ft., climb 2 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 15 | 12 | 11 | 2 | 12 | 5 |
| Mod | +2 | +1 | +0 | -4 | +1 | -3 |
| Save | +2 | +1 | +0 | -4 | +1 | -3 |
Senses passive Perception 11 · Challenge 1/2 (PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.