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Giant Seahorse

Ram attack with +4 bonus deals 2d6+2 bludgeoning (9 average), or 2d8+2 (11 average) if moved 20+ feet straight toward target before hitting. Water Breathing limits it to underwater...

Giant Seahorse. Large beast, unaligned.

Large beast · unaligned

AC 14 · HP 16 · Speed 5 ft., swim 40 ft., climb 2 ft. · Initiative +1

STRDEXCONINTWISCHA
Score1512112125
Mod+2+1+0-4+1-3
Save+2+1+0-4+1-3

Senses passive Perception 11 · Challenge 1/2 (PB +2)

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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