Giant Octopus
Eight-armed predator with +5 melee attack dealing 2d6+3 bludgeoning damage and grappling Medium or smaller targets with escape DC 13, granting the Restrained condition while held....
Giant Octopus. Large beast, unaligned.
Traits: Water Breathing
Large beast · unaligned
AC 11 · HP 45 · Speed 10 ft., swim 60 ft., climb 5 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 17 | 13 | 13 | 5 | 10 | 4 |
| Mod | +3 | +1 | +1 | -3 | +0 | -3 |
| Save | +3 | +1 | +1 | -3 | +0 | -3 |
Skills Perception +4, Stealth +5 · Senses darkvision 60 ft., passive Perception 14 · Challenge 1 (PB +2)
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.