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Monsters

Giant Crab

Claw attack deals 1d6+1 bludgeoning damage and grapples Medium or smaller targets (escape DC 11) on hit. Amphibious trait allows it to breathe air and water.

Giant Crab. Medium beast, unaligned.

Traits: Amphibious

Medium beast · unaligned

AC 15 · HP 13 · Speed 30 ft., swim 30 ft., climb 15 ft. · Initiative +1

STRDEXCONINTWISCHA
Score131311193
Mod+1+1+0-5-1-4
Save+1+1+0-5-1-4

Skills Stealth +3 · Senses blindsight 30 ft., passive Perception 9 · Challenge 1/8 (PB +2)

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.