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Giant Crab

Claw attack deals 1d6+1 bludgeoning damage and grapples Medium or smaller targets (escape DC 11) on hit. Amphibious trait allows it to breathe air and water.

Giant Crab. Medium beast, unaligned.

Traits: Amphibious

Medium beast · unaligned

AC 15 · HP 13 · Speed 30 ft., swim 30 ft., climb 15 ft. · Initiative +1

STRDEXCONINTWISCHA
Score131311193
Mod+1+1+0-5-1-4
Save+1+1+0-5-1-4

Skills Stealth +3 · Senses blindsight 30 ft., passive Perception 9 · Challenge 1/8 (PB +2)

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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