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Giant Crab
Claw attack deals 1d6+1 bludgeoning damage and grapples Medium or smaller targets (escape DC 11) on hit. Amphibious trait allows it to breathe air and water.
Giant Crab. Medium beast, unaligned.
Traits: Amphibious
Medium beast · unaligned
AC 15 · HP 13 · Speed 30 ft., swim 30 ft., climb 15 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 13 | 13 | 11 | 1 | 9 | 3 |
| Mod | +1 | +1 | +0 | -5 | -1 | -4 |
| Save | +1 | +1 | +0 | -5 | -1 | -4 |
Skills Stealth +3 · Senses blindsight 30 ft., passive Perception 9 · Challenge 1/8 (PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.