Giant Crab
Claw attack deals 1d6+1 bludgeoning damage and grapples Medium or smaller targets (escape DC 11) on hit. Amphibious trait allows it to breathe air and water.
Giant Crab. Medium beast, unaligned.
Traits: Amphibious
Medium beast · unaligned
AC 15 · HP 13 · Speed 30 ft., swim 30 ft., climb 15 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 13 | 13 | 11 | 1 | 9 | 3 |
| Mod | +1 | +1 | +0 | -5 | -1 | -4 |
| Save | +1 | +1 | +0 | -5 | -1 | -4 |
Skills Stealth +3 · Senses blindsight 30 ft., passive Perception 9 · Challenge 1/8 (PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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