Ghoul
Multiattack of two Bite strikes (+4 to hit, 1d6+2 piercing plus 1d6 necrotic per hit) or Claw strike (+4 to hit, 1d4+2 slashing) that paralyzes non-Undead, non-elf targets on DC 10...
Ghoul. Medium undead, chaotic evil.
Languages: Common
Medium undead · chaotic evil
AC 12 · HP 22 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 13 | 15 | 10 | 7 | 10 | 6 |
| Mod | +1 | +2 | +0 | -2 | +0 | -2 |
| Save | +1 | +2 | +0 | -2 | +0 | -2 |
Senses darkvision 60 ft., passive Perception 10 · Challenge 1 (PB +2)
Immunities Poison · Condition Immunities Charmed, Exhaustion, Poisoned
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Multiattack. The ghoul makes two Bite attacks.