Ghast
Bite attack (+5) deals 1d8+3 piercing plus 2d8 necrotic damage; Claw attack (+5) deals 2d6+3 slashing and imposes Paralyzed (CON DC 10, non-Undead creatures only) until end of next...
Ghast. Medium undead, chaotic evil.
Languages: Common
Traits: Stench
Medium undead · chaotic evil
AC 13 · HP 36 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +3
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 16 | 17 | 10 | 11 | 10 | 8 |
| Mod | +3 | +3 | +0 | +0 | +0 | -1 |
| Save | +3 | +3 | +0 | +0 | +2 | -1 |
Senses darkvision 60 ft., passive Perception 10 · Challenge 2 (PB +2)
Resistances Necrotic · Immunities Poison · Condition Immunities Charmed, Exhaustion, Poisoned
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.