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Ghast

Bite attack (+5) deals 1d8+3 piercing plus 2d8 necrotic damage; Claw attack (+5) deals 2d6+3 slashing and imposes Paralyzed (CON DC 10, non-Undead creatures only) until end of next...

Granted Features
Automatic:
CR 1/4 undead with 13 HP and AC 14. Attacks with +5 shortsword (1d6+3 piercing) or +5 shortbow (1d6+3 piercing, 80/320 ft. range). Immune to poison and poisoned condition, immune to exhaustion. Understands Common plus one other language but cannot speak. Darkvision 60 ft. Search fit: skeletal archer or melee minion, ranged undead damage, CR 1/4 undead enemy.
Slam attack at +3 dealing 1d8+1 bludgeoning damage (reach 5 ft). Undead Fortitude trait negates death at 0 HP on CON save DC 5 + damage taken (unless radiant or critical hit). Immune to poison and exhaustion, resistant to being charmed and poisoned; darkvision 60 ft. and cannot speak despite understanding Common and one other language. Search fit: undead minion slam attacker, death-save mechanic, CR 1/4 basic encounter.
Chaotic evil undead using Multiattack for two Bite strikes per turn, each dealing 1d6+2 piercing plus 1d6 necrotic damage. Claw attack applies 1d4+2 slashing and imposes Paralyzed until end of next turn on non-Undead non-elf creatures (CON save DC 10). Immune to poison, exhaustion, and Charmed conditions; 60 feet darkvision. Search fit: melee undead, paralysis effect, necrotic damage, CR 1 undead combatant.

Ghast. Medium undead, chaotic evil.

Languages: Common

Traits: Stench

Medium undead · chaotic evil

AC 13 · HP 36 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +3

STRDEXCONINTWISCHA
Score16171011108
Mod+3+3+0+0+0-1
Save+3+3+0+0+2-1

Senses darkvision 60 ft., passive Perception 10 · Challenge 2 (PB +2)

Resistances Necrotic · Immunities Poison · Condition Immunities Charmed, Exhaustion, Poisoned

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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