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Ghast
Bite delivers 1d8+3 piercing and 2d8 necrotic damage; Claw applies 2d6+3 slashing with CON save DC 10 to avoid Paralyzed until end of next turn on non-Undead creatures. Stench aura...
CR 2
- AC
- 13
- STR
- 16
- DEX
- 17
- CON
- 10
- INT
- 11
- WIS
- 10
- CHA
- 8
Speed30 ft, swim 15 ft, climb 15 ft
Actions
- Bite +5 1d8+3 piercing reach 5 ft
- Claw +5 2d6+3 slashing reach 5 ft
Granted Features
Automatic:
- Type
- Medium undead
- CR
- 2
- AC
- 13
- STR
- 16
- DEX
- 17
- CON
- 10
- INT
- 11
- WIS
- 10
- CHA
- 8
- Alignment
- chaotic evil
Special Abilities
Stench
Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Ghast. Medium undead, chaotic evil.
Languages: Common
Traits: Stench