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Monsters

Ghast

Bite delivers 1d8+3 piercing and 2d8 necrotic damage; Claw applies 2d6+3 slashing with CON save DC 10 to avoid Paralyzed until end of next turn on non-Undead creatures. Stench aura...

CR 2
AC
13
STR
16
DEX
17
CON
10
INT
11
WIS
10
CHA
8
Speed30 ft, swim 15 ft, climb 15 ft
Actions
  • Bite +5 1d8+3 piercing reach 5 ft
  • Claw +5 2d6+3 slashing reach 5 ft
Granted Features
Automatic:
Type
Medium undead
CR
2
AC
13
STR
16
DEX
17
CON
10
INT
11
WIS
10
CHA
8
Alignment
chaotic evil

Special Abilities

  • Stench

    Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Ghast. Medium undead, chaotic evil.

Languages: Common

Traits: Stench