Fire Elemental
CR 5 elemental with 93 HP and +6 melee strike dealing 2d6+3 fire damage on hit, lighting targets alight. Fire Aura deals 1d10 fire to all creatures in a 10-foot emanation each turn...
Fire Elemental. Large elemental, neutral.
Languages: Primordial (Ignan)
Traits: Fire Aura; Fire Form; Illumination
Large elemental · neutral
AC 13 · HP 93 · Speed 50 ft., swim 25 ft., climb 25 ft. · Initiative +3
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 10 | 17 | 16 | 6 | 10 | 7 |
| Mod | +0 | +3 | +3 | -2 | +0 | -2 |
| Save | +0 | +3 | +3 | -2 | +0 | -2 |
Senses darkvision 60 ft., passive Perception 10 · Challenge 5 (PB +3)
Immunities Fire, Poison · Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Traits
Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start Hitazard burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Burn. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
Multiattack. The elemental makes two Burn attacks.