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Fire Elemental

CR 5 elemental with 93 HP and +6 melee strike dealing 2d6+3 fire damage on hit, lighting targets alight. Fire Aura deals 1d10 fire to all creatures in a 10-foot emanation each turn...

Fire Elemental. Large elemental, neutral.

Languages: Primordial (Ignan)

Traits: Fire Aura; Fire Form; Illumination

Large elemental · neutral

AC 13 · HP 93 · Speed 50 ft., swim 25 ft., climb 25 ft. · Initiative +3

STRDEXCONINTWISCHA
Score1017166107
Mod+0+3+3-2+0-2
Save+0+3+3-2+0-2

Senses darkvision 60 ft., passive Perception 10 · Challenge 5 (PB +3)

Immunities Fire, Poison · Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start Hitazard burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Burn. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

Multiattack. The elemental makes two Burn attacks.