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Elephant
Gore attack with +8 to hit and 2d8+6 piercing damage at 5-foot reach; on a hit after moving 20+ feet straight toward a Huge or smaller target, the target becomes Prone. Multiattack...
Elephant. Huge beast, unaligned.
Huge beast · unaligned
AC 12 · HP 76 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative -1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 22 | 9 | 17 | 3 | 11 | 6 |
| Mod | +6 | -1 | +3 | -4 | +0 | -2 |
| Save | +6 | -1 | +3 | -4 | +0 | -2 |
Senses passive Perception 10 · Challenge 4 (PB +2)
Actions
Gore. Melee Attack Roll: +8, reach 5 ft. 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Multiattack. The elephant makes two Gore attacks.