Earth Elemental
CR 5 elemental with Earth Glide to burrow through nonmagical earth and stone without leaving a tunnel, and Siege Monster doubling damage against structures. Multiattack deals 2d8+5...
Earth Elemental. Large elemental, neutral.
Languages: Primordial (Terran)
Traits: Earth Glide; Siege Monster
Large elemental · neutral
AC 17 · HP 147 · Speed 30 ft., swim 15 ft., climb 15 ft., burrow 30 ft. · Initiative -1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 20 | 8 | 20 | 5 | 10 | 5 |
| Mod | +5 | -1 | +5 | -3 | +0 | -3 |
| Save | +5 | -1 | +5 | -3 | +0 | -3 |
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10 · Challenge 5 (PB +3)
Immunities Poison · Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Slam. Melee Attack Roll: +8, reach 10 ft. 14 (2d8 + 5) Bludgeoning damage.