Dust Mephit
CR 1/2 elemental with 17 HP and Blinding Breath cone attack (DC 10 DEX save, blinds until end of next turn). Death Burst trait triggers on death; claw strike deals 1d4+2 slashing....
Dust Mephit. Small elemental, neutral evil.
Languages: Primordial (Auran, Terran)
Traits: Death Burst
Small elemental · neutral evil
AC 12 · HP 17 · Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 5 | 14 | 10 | 9 | 11 | 10 |
| Mod | -3 | +2 | +0 | -1 | +0 | +0 |
| Save | -3 | +2 | +0 | -1 | +0 | +0 |
Skills Perception +2, Stealth +4 · Senses darkvision 60 ft., passive Perception 12 · Challenge 1/2 (PB +2)
Immunities Poison · Condition Immunities Exhaustion, Poisoned
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Blinding Breath. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.
Sleep. The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).