Showing0entries
Sorted A-Z
Monsters

Djinni

CR 11 elemental with immunity to lightning and thunder, Magic Resistance advantage on saves, and Elemental Restoration revival on the Plane of Air. Create Whirlwind (20-ft-radius,...

CR 11
AC
17
STR
21
DEX
15
CON
22
INT
15
WIS
16
CHA
20
Speed30 ft, fly 90 ft, swim 15 ft, climb 15 ft
Actions
  • Create Whirlwind
  • Multiattack
  • Spellcasting
  • Storm Blade
  • Storm Bolt
Type
Large elemental
CR
11
AC
17
STR
21
DEX
15
CON
22
INT
15
WIS
16
CHA
20
Alignment
chaotic good

Special Abilities

  • Elemental Restoration

    If the djinni dies outside the Elemental Plane of Air, its body dissolves into mist, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Air.

  • Magic Resistance

    The djinni has Advantage on saving throws against spells and other magical effects.

  • Wishes

    The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who communicates a wish in a way the djinni can understand. If the djinni casts the spell for the creature, the djinni suffers none of the spell's stress. Once the djinni has cast it three times, the djinni can't do so again for 365 days.

Djinni. Large elemental, chaotic good.

Languages: Primordial (Auran)

Traits: Elemental Restoration; Magic Resistance; Wishes