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Monsters

Couatl

CR 4 celestial with AC 19 and 60 HP. Bite inflicts 1d12+5 piercing plus Poisoned; Constrict (DC 15 STR save) deals 1d6+5 bludgeoning and imposes Grappled (escape DC 13) and Restrai...

Couatl. Medium celestial, lawful good.

Languages: All; telepathy 120 ft.

Traits: Shielded Mind

Medium celestial · lawful good

AC 19 · HP 60 · Speed 30 ft., fly 90 ft., swim 15 ft., climb 15 ft. · Initiative +5

STRDEXCONINTWISCHA
Score162017182018
Mod+3+5+3+4+5+4
Save+3+5+5+4+7+4

Senses truesight 120 ft., passive Perception 15 · Challenge 4 (PB +2)

Immunities Psychic, Radiant

Traits

Shielded Mind. The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.

Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15): - **At Will:** Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange - **1/Day Each:** Create Food and Water, Dream, Greater Restoration, Scrying, Sleep