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Cloud Giant

CR 9 Huge giant with 200 HP and AC 14. Multiattack delivers two melee strikes using Thunderous Mace (10-foot reach, 3d8+8 bludgeoning plus 2d6 thunder) or ranged Thundercloud (240...

Granted Features
Automatic:
Multiattack with Tree Club (3d8+5 bludgeoning, 10-foot reach, knocks Large or smaller prone) or Trash Lob (2d10+5 bludgeoning, 60/240 range, Poisoned condition). CR 5 with 105 HP and AC 13; low INT 5 and WIS 9 make it tactically straightforward. Search fit: giant minion, melee reach striker, prone-on-hit mechanic, poison debuff ranged attack.
CR 7 Huge giant with AC 17 and 126 HP; Multiattack delivers two strikes using Stone Club (3d10+6 bludgeoning, 15 ft. reach) or Boulder (2d8+6 bludgeoning, 60/240 ft. range, knocks Large/smaller foes prone). STR 23 and darkvision 60 ft. enable frontline control and sustained damage output. Search fit: reach melee giant, prone knockdown attack, ranged boulder option.
CR 8 Huge giant with 149 HP and +9 melee attack using Frost Axe (10-foot reach, 2d12+6 slashing plus 2d8 cold) or ranged Great Bow (150/600 feet, 2d10+6 piercing plus 2d6 cold, reduces target Speed 10 feet until end of next turn). Multiattack enables two strikes in any combination. High STR 23 and CON 21, low DEX 9 and INT 9. Search fit: melee giant with reach, cold damage hybrid attacks, Speed reduction ranged debuff.
CR 9 Huge giant with AC 18 and 162 HP. Multiattack delivers two Flame Sword strikes (reach 10 ft., 4d6+7 slashing plus 3d6 fire) or Hammer Throws (60/240 ft. range, 3d10+7 bludgeoning plus 1d8 fire, pushes target 15 ft. away and imposes Disadvantage on next attack). STR 25, cold immunity typical of fire giants, lawful evil alignment. Search fit: boss encounter, reach melee giant, fire damage dealer, push effect.
CR 13 Huge giant with 230 HP and AC 16; combines melee dominance with long-range battlefield control. Multiattack uses Storm Sword (10-foot reach, +14 to hit, 4d6+9 slashing plus 3d8 lightning) or Thunderbolt (500-foot ranged, +14 to hit, damage incomplete in body). Lightning Storm action blasts a 10-foot-radius, 40-foot cylinder within 500 feet for 10d10 lightning damage (DEX DC 18 half). Spellcasting includes at-will Detect Magic and Light, plus 1/day Control Weather. Amphibious with darkvision 120 ft.

Cloud Giant. Huge giant, neutral.

Languages: Common, Giant

Huge giant · neutral

AC 14 · HP 200 · Speed 40 ft., fly 20 ft., swim 20 ft., climb 20 ft., (hover) · Initiative +4

STRDEXCONINTWISCHA
Score271022121616
Mod+8+0+6+1+3+3
Save+8+0+10+1+7+3

Skills Insight +7, Perception +11 · Senses passive Perception 21 · Challenge 9 (PB +4)

Actions

Multiattack. The giant makes two attacks, using Thunderous Mace or Thundercloud in any combination. It can replace one attack with a use of Spellcasting to cast Fog Cloud.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15): - **At Will:** Detect Magic, Fog Cloud, Light - **1/Day Each:** Control Weather, Gaseous Form, Telekinesis

Thundercloud. Ranged Attack Roll: +12, range 240 ft. 18 (3d6 + 8) Thunder damage, and the target has the Incapacitated condition until the end of its next turn.

Thunderous Mace. Melee Attack Roll: +12, reach 10 ft. 21 (3d8 + 8) Bludgeoning damage plus 7 (2d6) Thunder damage.