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Chuul
Aberration with two Pincer attacks (reach 10 ft, 1d10+4 bludgeoning, grapples on hit) and Paralyzing Tentacles—a CON save (DC 13) forcing the Poisoned and Paralyzed conditions; rep...
CR 4
- AC
- 16
- STR
- 19
- DEX
- 10
- CON
- 16
- INT
- 5
- WIS
- 11
- CHA
- 5
Speed30 ft, swim 30 ft, climb 15 ft
Actions
- Multiattack
- Paralyzing Tentacles
- Pincer +6 1d10+4 bludgeoning reach 10 ft
- Type
- Large aberration
- CR
- 4
- AC
- 16
- STR
- 19
- DEX
- 10
- CON
- 16
- INT
- 5
- WIS
- 11
- CHA
- 5
- Alignment
- chaotic evil
Special Abilities
Amphibious
The chuul can breathe air and water.
Sense Magic
The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.
Chuul. Large aberration, chaotic evil.
Languages: Understands Deep Speech but can't speak
Traits: Amphibious; Sense Magic