Chimera
Multiattack-enabling CR 6 brute with three melee damage types: Ram (+7 attack, 1d12+4 bludgeoning, knocks Medium targets prone), Bite (+7 attack, 2d6+4 piercing with advantage scal...
Chimera. Large monstrosity, chaotic evil.
Languages: Understands Draconic but can't speak
Large monstrosity · chaotic evil
AC 14 · HP 114 · Speed 30 ft., fly 60 ft., swim 15 ft., climb 15 ft. · Initiative +0
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 19 | 11 | 19 | 3 | 14 | 10 |
| Mod | +4 | +0 | +4 | -4 | +2 | +0 |
| Save | +4 | +0 | +4 | -4 | +2 | +0 |
Skills Perception +8 · Senses darkvision 60 ft., passive Perception 18 · Challenge 6 (PB +3)
Actions
Bite. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Claw. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.
Fire Breath. Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Ram. Melee Attack Roll: +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.