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Brass Dragon Wyrmling

CR 1 Medium chaotic-good dragon with 22 HP and AC 15. Fire Breath delivers 14 (4d6) fire in a 20-foot line on DEX DC 11 save for half. Sleep Breath cones 15 feet, forcing CON DC 11...

Granted Features
Automatic:
CR 6 Large dragon with AC 17 and 110 HP. Fire Breath deals 38 (11d6) fire in a 40-foot line on DEX DC 14 save for half; Sleep Breath cones 30 feet, forcing CON DC 14 save to avoid Incapacitated condition, then Unconscious on second failure. Multiattack uses three Rend strikes (reach 10 ft., 2d10+4 slashing each) or replaces two with Sleep Breath. Fire immune; 80 ft fly speed, 20 ft burrow/swim/climb. Scales between CR 1 wyrmling and CR 20 Ancient dragon template.
CR 13 Huge chaotic-good dragon with 172 HP and AC 18. Fire Breath delivers 45 (10d8) fire in a 60-foot line (DEX DC 18 half). Sleep Breath incapacitates in a 60-foot cone (CON DC 18), repeating on end of next turn; second failure causes 10-minute unconsciousness. Multiattack makes three Rend attacks (+11, reach 10 ft., 2d10+6 slashing plus 1d8 fire each) or replaces one with Sleep Breath or Spellcasting. Fire immunity; Legendary Resistance 3/day (4/day in lair).
CR 20 Gargantuan metallic dragon with Charisma 22 and 332 HP; fire immunity and legendary resistance (4/day, 5 in lair). Fire Breath deals 13d8 (58) fire in a 90-foot line (DEX DC 21 half). Sleep Breath in a 90-foot cone forces CON DC 21 saves—first failure incapacitates until end of next turn, second causes 10-minute unconsciousness. Multiattack: three Rend attacks (reach 15 ft., 2d10+8 slashing plus 2d6 fire) or replace one with Sleep Breath or Scorching Ray.

Brass Dragon Wyrmling. Medium dragon, chaotic good.

Languages: Draconic

Medium dragon · chaotic good

AC 15 · HP 22 · Speed 30 ft., fly 60 ft., swim 15 ft., climb 15 ft., burrow 15 ft. · Initiative +2

STRDEXCONINTWISCHA
Score151013101113
Mod+2+0+1+0+0+1
Save+2+2+1+0+2+1

Skills Perception +4, Stealth +2 · Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14 · Challenge 1 (PB +2)

Immunities Fire

Actions

Fire Breath. Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.

Rend. Melee Attack Roll: +4, reach 5 ft. 7 (1d10 + 2) Slashing damage.

Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.